
Raven was always the show I most wanted to watch on TV as a child, and it hasn’t sunk down in the rankings of my favourite shows as much as it, perhaps, should have as I have gotten older. That is not to imply the show is bad, far from it, but I cannot deny the decidedly pink hue that appears through my glasses when I think back on it.
Raven is about a group of children, or Warriors as the show calls them, competing to be named the ‘Ultimate Warrior’, a title which was the envy of every school-child in the mid-noughties, and would be a fun titbit to add on the end of any CV nowadays. I know if I ever saw someone who’d won Raven come to an interview I’d be hard-pressed not to offer them a job on the spot. In order to gain this coveted title, the Warriors were guided through different challenges that they had to compete by Raven himself, a mysterious figure with vast magical powers who also wore a cool cloak and had a nice Scottish accent. The challenges are what took up most of the show’s runtime, and what most people will remember about the show, perhaps with the exception of some exceptional set and costume design, or the charisma of the host.
I find it hard to believe that anyone reading this won’t have seen Raven when they were younger, otherwise I wonder how on earth you ended up here, don’t you have better things to do? For example, watching season 5 of Raven? But, just to refresh your memories, here’s a reminder of how the show was structured. Each warrior starts off with nine lives, the warriors lose lives if they lose a challenge, and has the potential to gain rings if they win a challenge. Gain nine rings and you gain back a life. Lose all your lives and you’re out. If you have the least lives and rings at the end of an episode, you must take on ‘The Way of the Warrior’ gauntlet, which if you fail, you go home. There were three rounds of heats, two Warriors from each heat going through to the final week, where they compete to be crowned the sole winner. So simple even a child could understand!
This article is going to discuss all the 26 challenges that appeared in season 5 of Raven, ordering them from my most to least favourite. Often in these articles, the biggest interest in reading comes from the suspense in what the results might be, to see what red-hot and ice-cold takes the writer could have. But, honestly, I think it would be remiss of me to try and pretend that anything other than ‘Way of the Warrior’ is coming in first in this ranking, because it’s genuinely as good as you remember it being, and a clear highlight of the show. But I believe the points I’m going to make here are interesting enough that reading through them will be worthwhile anyway.
This is a show that I used to love, and even though I’d forgotten a lot about it before I sat down and rewatched it, I still thoroughly enjoyed it. And I hope, by writing this, I might be able to remind you of why you used to like it so much as well.
26 – Serpent’s Eye

I don’t think any challenge in Raven (at least in season 5) is bad, but if I was forced to remove one challenge from the season, it would be this one. Serpent’s eye (or as most people would call it, archery) is, effectively, a test of whether the Warrior has ever held a bow and arrow before. And seemingly, based on the level of skill on display, one which most would fail.
The Warriors, taking it in turns, are given three arrows and a bow which they much use to hit targets with an oversized bullseye and a snake around the edge. The target must be hit at least once to prevent losing a life, and for each arrow that hits the bullseye a ring is gained. However if the snake around the target were hit, the Warrior loses automatically. Exciting, right? That was rhetorical, it is about as unexciting as you can get in Raven, but that’s a decently high bar.
Seemingly no skill is involved in this challenge as the bows used appear to be made of string and cardboard, and with the amount of wind sometimes present, the whole challenge just comes across as a crapshoot. This idea id reinforced by the fact that the Warriors who competed in the challenge multiple times keep no consistency in their performance.
Additionally, the challenge is far too long for what it is; seeing 15 arrows fired in succession (as this is usually done on the third day, when only five contestants remain) is not in any way exciting. This challenge is improved by such a margin when people go out before they have used all their arrows it is unbelievable, the amount of time saved is immense. But that only goes to show how long and uninteresting the challenge usually is.
I also find it hard to enjoy any challenge that the Warriors play so sub-optimally. After the target has been hit successfully, in my mind you should always then aim to miss. Intuitively, I believed, that the chances of you gaining a ring were dwarfed by the chances of you going out instead. Luckily, after extensive research, I managed to find the statistics which back my point up! After successfully hitting the target, if the Warrior continued to fire the arrows aiming for the target every time (which the Warriors always did, because they were playing within the spirit of the game as opposed to gaming the system on a children’s TV show, like idiots) 13% gained a ring subsequently, 53% saw no change, and a whopping 33% lost a life. (Yes, I know that those percentages only add up to 99%, but I’m sure you guys can figure how rounding errors work, get off my back!) And to me at least, going for a 13% chance of improving your standing is not worth the 33% risk of losing a life which would otherwise be preserved. Basically, what I’m trying to say is that I would beat these children at Serpent’s eye, easily.
As a final insult, however, and the main reason this is at the bottom of the list, as opposed to higher, is that in the final week of the season, they decided to do the challenge twice instead of once, removing two other better challenges to fit it in. Worse, they did this in the season finale! This made me genuinely annoyed, which means my priorities are totally out of whack, but more importantly that the series finale started on a dour note, and it is entirely because of Serpent’s Eye that this happened.
That’s not to say the challenge is all bad. Having done archery in real life (making it one of the few challenges on Raven I have actual experience of) I can say that the Warriors probably had a lot of fun doing it, but that, unfortunately, doesn’t always translate to good TV. And, as with most of the Raven challenges, the set design cannot be faulted. The real highlight of the challenge, though, comes outside of the challenge itself. The challenge is initially demonstrated by Raven himself, showing how he can hit the perfect bullseye of the target without looking. And yes, it’s obviously just editing trickery, but that only makes the faux impressed faces the Warriors make after pretending to watch him do it all the better. And if that isn’t the magic of television, I don’t know what is.
25 – Burning Battlements

Well, two down on the list, and both of the ‘children use a piece of equipment to hit a target’ challenges have already fallen. What can I say? I know what I like, and watching children try to hit targets apparently ain’t it.
The Warriors take it in turns to put out three magical fires using a supply of ice balls before the flames consume them, i.e. contestants use a catapult to fire balls through holes in a wall within a given time limit. Warriors gain rings equal to the number of fires they extinguish, and lose a life if no fires were extinguished within the time limit.
There are a few positives with the challenge. The fire animations, while decent for the time, don’t really hold up nowadays, and the smoke effects aren’t much better, but there’s a certain charm to them that I can’t help but like. And the sound effect when the fires go out is extremely satisfying. The background music is also decent too, I guess. Unfortunately, that is where the positives end.
There are a multitude of problems with Burning Battlements which is why it falls so close to the bottom of this list. It is a challenge which drags on for far too long, even longer then Serpent’s Eye does, and that’s saying something. Watching four Warriors attempt the same challenge in the same way four times in a row usually isn’t interesting, but often the challenges are fun in of themselves to make up for it, unfortunately that is not the case here.
Another annoyance, and one which is a particular problem in this challenge, is the inconsistency in the explanation. It is only occasionally mentioned, mid challenge, that there is a time limit in place here. This is a bad explanation for people watching, as another natural assumption could be that the challenge ends when you are out of balls, as opposed to out of time. This is doubly annoying as there is seemingly no reason for the challenge to end when it does, it’s arbitrary. Other challenges may have hourglass timers, or perhaps a slowly opening door by which the time can be judged. Here there is nothing. The challenge seems to start and end by Raven’s whims alone, and he is seemingly a fickle master.
A far pettier gripe is that this is the second easiest challenge of the season, with only one Warrior losing a life on it over the whole season, corresponding to a ~94% success rate. There is nothing wrong with easy challenges though, and these kind of ‘give-me’ challenges are required to stop any of the contestants being eliminated prior to the Way of the Warrior, but it emphasises the biggest problem with this challenge. It’s boring. At least if there were more risk that the warriors could fail it might keep my interest a little more, but alas it does not.
The difference in quality between this and Serpent’s Eye are slight, with both being fairly boring challenges with a few redeeming features. And honestly, it would be a coin flip most days as to which one I enjoy less. But I think the real reason Burning Battlements edges the win is because it did less to actively annoy me than Serpent’s Eye did. And I did still enjoy watching it, but mostly for the little smile that Raven does when they do well, that man could light up any room! Or any rural Scottish ruins, as is usually the case in this show.
24 – Warrior’s Gate

My memory is a remarkable thing, I find myself unable to recall the names of people I’ve known for years, yet ask me to remember random details from the TV shows I watched as a child and I surprise myself with the amount I can remember. Going into season 5 of Raven I was confident I would have memory of a lot of the challenges that appeared on this season, despite probably not having watched it since it first aired in 2006. Exceeding even my expectations, I found that I did actually have clear memories of 25 out of the 26 challenges. I had only forgotten one challenge from this season, the opening challenge of the season in fact, Warrior’s Gate. There was a reason for that.
In order for the Warriors to compete on Raven, they pass through the gate which connected Raven’s Realm to the rest of the known universe. To be allowed to do this the Warriors must first prove their skill to Raven to show they are strong enough to attempt the quest. They do this by putting together a simple winch, and then turning said winch to move a golden scroll towards a wall. Once the scroll reaches the wall the Warrior’s symbol is revealed. The first warrior to finish receives three rings, second gets two rings and third gets one ring. The remaining Warriors receive no rings, but unlike most other challenges in this season, do not lose a life.
My first, and most egregious, problem with this challenge is its explanation in universe. This is the challenge that Raven uses to ensure the Warriors are ready to embark on a deadly quest, facing formidable foes, and even each other. And to test their skills, what does he do? See if they can make the simplest winch in the world and then spin it quicker than some other children. Hell, it doesn’t even have to be quicker than other children, they just have to be able to do it eventually. I wonder if there was a time limit on this. If some poor child were still spinning the winch to this day, could they still be told that this shows the skill they require once the task is completed? I ask you… The fact that Nevar (Raven’s cleverly named arch-nemesis) is never defeated makes a lot of sense with this kind of lackadaisical attitude Raven has to Warrior testing. A more suitable challenge would be some kind of brutal fight to the death, though that would make Raven just as evil as Nevar; not that Nevar is ever shown to do anything that evil, other than sit around menacingly in a tower, but that’s a real mood tbh, I back it.
Speaking of the challenge itself, and not the strange ramblings I sometimes find myself descending into, there is little to say. It is what it sounds like, Warriors build and then use a winch, it isn’t hugely entertaining or exciting. Due to the angle of the camera shots they chose to use during the challenge, it is near impossible to tell what position the different Warriors are in at any one time. It’s hard to be invested in watching a race when you have no idea how anyone is performing. Even the construction of the winch, which could be an interesting task in of itself, isn’t interesting here as it is too simple to provide any kind of challenge. It seems to serve no purpose, not even to slow the warriors down. The designers of this challenge seemed to choose to do this before debating whether or not they should.
This challenge is also the one used to give each Warrior their icon for the week. These icons serve little purpose in the show other than making the Warriors each week easily recognisable, but they’re very effective. However, before the challenge even begins it is abundantly clear which Warrior will get which symbol, as the symbols are colour coordinated, and all the Warriors have already been given a coloured tunic, meaning there is no intrigue into who will get which symbol. Earlier seasons forego this problem entirely by giving symbols automatically, and later seasons give the Warriors generic tunics prior to earning their symbol, so the fact that it works this way this season is appears as a clear oversite. It’s a minor annoyance, but an annoyance nevertheless.
This is the last of the challenges that I would say I dislike more than I like, so everything after this is a big step up. And, unlike the previous two challenges on this list, Warrior’s Gate is mercifully short, which gives it a real boost over the other two. It’s a bit uninteresting, explaining why I forgot it, but that’s not the end of the world. Not everything has to be fights to the death and fiendish puzzles, but the show might be better if it were, though less likely to be broadcast pre-watershed.
23 – Water Demon

Four entries down on the list and we have our first appearance one of the most easily recognisable features of Raven, the Demons. While simply designed, just being figures in brown hooded robes with their face hidden, it’s a very effective design that has stood the test of time far better than some of the other visual effects the show uses. They appear as a clear and obvious danger, working as an easily identifiable enemy for the warriors to go up against. They are used in about 30% of the challenges in season 5, so remain a consistent presence throughout the season, appearing at least once in every episode. But this good design cannot redeem every challenge that they appear in.
In Water Demon, the Warriors are split into two teams of three, taking it in turn to take on the challenge. In each team two members remain on shore while one grabs rings from a jetty before getting into a round boat (which is apparently called a coracle, so I can now say I have learnt at least one thing from watching Raven as a 25-year-old). The Warrior in the coracle then paddles back to shore while the other two Warriors pull them in with an attached rope. Once the rings have been grabbed, a demon starts slightly behind them in another boat (which looks like a canoe, but has a kayak paddle, so I will call it a kaoe). If the Warriors make it to shore before the Demon’s kaoe touches the coracle, then they win the rings collected. If not, all three lose a life.
I made notes for every challenge this season, and this is the only challenge where I forgot to finish writing them midway because I lost interest and didn’t notice. This is another mostly uninteresting challenge, especially as it is unclear now useful each of the Warriors is to succeeding the challenge, as it appears the further forward of the two pulling in the boat does the brunt of the work, with the second Warrior on shore merely there to prevent the rope getting tangled. The person in the boat also appears to hinder the challenge more often than help with their misguided attempts at paddling slowing them down far more than speeding them up. But watching teams unintentionally self-sabotage is a good laugh, so that’s actually a positive. I don’t know whether what I’ve just said is true, but in the end, it doesn’t matter; in the world of TV, and in much of life itself, what appears to be true is true, and that is the only way that I may judge it.
Water Demon is also a challenge which can easily be gamed, with a correct strategy that should be used, namely that you put the smallest person in the coracle and the strongest remaining as the primary roper puller. But these are children, who don’t have my complex understanding of the ways of the world, or knowledge of how the season turned out after the fact, so I would be better than them at this challenge, and that’s what really matters.
While the idea of the chase may be interesting on paper, it is usually clear who the victor will be long before the challenge has finished. There is only one close bout in all of the times it is seen this season, and even then, it did not make the challenge particularly more interesting to watch. It is also unclear whether the chasing demon is going at a consistent speed between attempts, meaning some groups could have a far easier time of it than others.
However, the visuals in this challenge are very strong. As mentioned previously, the Demon design is borderline iconic, and the Demon’s kaoe is also well designed, appearing suitably ominous. The effect used to make the pier seemingly disappear is also good for an effect of its time, and kudos is deserved because of it.
Here’s some random trivia for no reason other than I spent time working them out and wanted to include them. Water Demon is one of several challenges which do not appear in every week, it is paired with treasure ring, where one of the two challenges appears each week. It is the challenge with the longest gap between appearances within season 5 (only appearing in the 1st and 16th episodes). It has exactly a 50% success rate. If the quality of these facts are in any way representative of the excitement of this challenge, you can probably guess why it’s as low down on the list as it is.
22 – Stepping Stones

As someone who has fallen down flights of stairs more times than they would care to confess, I am willing to admit that my lack of balance is one of my (very few) shortcomings. It is for that reason that I believe, of all the challenges on season 5 of Raven, a bunch of children would perform far better than I could ever dream to. And I’m not saying that the fact that I would be bad at this challenge in any way contributes to the reason it’s so low down on the list, but I am saying I opened up this segment with that information anyway, and then drew attention to it explicitly, so take my impartiality with a pinch of salt.
Stepping stones is a simple challenge. The final three warriors of the week take it in turns to attempt to pass from one bank of a pond to the other by moving across a long series of floating platforms, 22 if I counted correctly. If the Warrior makes it across, they gain a ring. If they don’t they lose a life. Simple!
Stepping stones is decidedly a game of two halves, as two distinct methods can be taken when attempting to it. In the words of Raven himself they are: “Slow and Steady, or Fast and Nimble.” One of these techniques, when employed makes for interesting viewing, the other does not. I will give you no points for guessing which is the interesting one. Unfortunately most of the Warriors, quite wisely, choose to take the cautious approach, which makes for less compelling viewing, but a far likelier chance of success, so I can’t knock it too much.
This challenge could function well as an equaliser, rewarding different skills to most of the other challenges in the season. While usually being taller is an advantage in Raven, here it is decidedly the shorter contestants who do better, finding it easier to distribute their weight on the platforms, making them less likely to fall in. It is for this reason that I believe it is a mistake to have it so late in the week, appearing on day 5 when only three warriors remain. If it appeared earlier in the week it would function well to mix up the standings, but so late in the week it typically has little effect on the results, taking away a lot of the tension when watching it.
This challenge does, however, emphasise how awful Raven is to his chosen Warriors. He takes them to a lake, which you can see the edges of, and forces them to instead go across precarious platforms over water. And then, if someone happens to fall in and get wet, he has the gall to deprive them of a life! The power had clearly gone to his head when he devised this challenge, the early signs of a dangerously Machiavellian mind. This could have been a warning, and we might have prevented what happened, but alas, we could not, we were blind to the horror right before our eyes, and the world would never be the same because of it. Anyway, long story short, Stepping Stones is OK.
To Be Continued…
As with everything I write, this has become far too long, so I have decided to split it into parts in the vain hope that I actually finish the list! See you next time while I continue to just kind of chat shit about Raven and seemingly put challenges down in a random order. I can’t wait.